Skip to content
QWBEN

RULES & PRACTICE

How to Play War

Play War ↗

Game guide · QWBEN

Follow the steps for War

Take a moment to check the current turn. Win both face-up cards with the higher rank and try to collect the whole deck. Start a new round when you are ready to try again. The deck is split into two face-down piles of 26 cards.

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.

Build familiarity through play

Check the rule below as you play. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. Keep the goal in mind before your next move.

What counts as success

The example and rules describe the same game you can play above. Win both face-up cards with the higher rank and try to collect the whole deck.

A walkthrough of the rules

  1. The deck is split into two face-down piles of 26 cards.
  2. Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
  3. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
  4. The winner of a battle takes its full pile to the bottom of their deck.
  5. A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
  6. Use New round for another shuffled deal.

Getting comfortable with the controls

A careful first move helps you understand the round. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Keep the goal in mind before your next move.

See how the rules apply

The board gives you the information needed for the next action. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Keep the goal in mind before your next move.

A common point of confusion

Read the position before choosing your next action. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. The game area remains available above the explanation.

Helpful answers for players

During a round, what is the aim of War?

Win both face-up cards with the higher rank and try to collect the whole deck. No download or player account is required.

For this game, how do the controls work?

Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Keep the current game state in view while applying this rule.

For this game, can you show an example?

If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. The controls work with mouse or touch.

On this page, which mistake should I avoid?

You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. The worked example offers another way to follow the rule.

During a round, what rules and limits are used here?

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. The instructions above use these same rules.

For this game, how many people can play here?

You vs computer. This is local browser play, not internet matchmaking. Keep the current game state in view while applying this rule.

When I start, is Ace high?

Yes. The order runs from two through king to Ace; suits are ignored. Keep the current game state in view while applying this rule.

On this page, how many face-down cards are used for a tie?

One, followed by one face-up card. This is the chosen war procedure for this table. The game is played locally in your browser.

When I start, why was the round drawn?

Both players ran short at the same point in a war, or the 500-battle limit was reached. You can start a new round from the game controls.

Can I choose which card to play?

No. Each battle turns the next top card from each face-down pile. The controls work with mouse or touch.

Choose a Card Game (opens in a new tab)