Game guide · QWBEN
Learn your way around Netwalk
Take a moment to check the current turn. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Start a new round when you are ready to try again. A new 5×5 network is created and its tiles are rotated.
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.
Try a more deliberate round
A careful first move helps you understand the round. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
Aim for this result
Keep the goal in view while choosing a move. Rotate tiles to form one connected network reaching every cell, without loose ends or loops.
Start here and follow along
- A new 5×5 network is created and its tiles are rotated.
- Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
- Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
- Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.
Using the playing area
The board gives you the information needed for the next action. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Keep the goal in mind before your next move.
Work through an example
Begin with the basic rule, then follow the result of your action. A tile with north and east cables connects only to matching south and west cables on those neighbours.
Keep this in mind
Check the rule below as you play. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. The game area remains available above the explanation.
Further help with the game
On this page, what is the aim of Netwalk?
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The worked example offers another way to follow the rule.
When I start, how do the controls work?
Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. No download or player account is required.
Can you show an example?
A tile with north and east cables connects only to matching south and west cables on those neighbours. The instructions above use these same rules.
Which mistake should I avoid?
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. The instructions above use these same rules.
For this game, what rules and limits are used here?
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. Use the labelled controls for your next action.
On this page, how many people can play here?
Solo. This is local browser play, not internet matchmaking. Scores here do not represent cash or prizes.
During a round, why are some tiles green?
They have a chain of matching cable ends to the central server. The instructions above use these same rules.
Can a cable leave the board?
No. This version has fixed boundaries and no wrapping. Keep the current game state in view while applying this rule.
On this page, is every puzzle solvable?
The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. Use the labelled controls for your next action.
On this page, must I find exactly the stored answer?
No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. The instructions above use these same rules.